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Fallout 4 weapons mods
Fallout 4 weapons mods










fallout 4 weapons mods

Makes combat on survival and Legendary very kill or be killed.

fallout 4 weapons mods

Or just get the Maximum Compatibility version

  • The same can be done with mods that edit weapon stats.
  • If you want to avoid this, open the files in FO4Edit, and delete the weapon modification and crafting recipe you like less.
  • This will not overwrite other weapon mods added though other mods.
  • fallout 4 weapons mods

    Works as a standalone, but I recommend using CRP so that the Combat Rifle gets some new mods. Does not require main file.Īvoids conflict with Combat Rifle Plus by McShooterz (or any other Combat Rifle mod) by removing changes to the Combat Rifle. Optional standalone containing only the Pipegun Shotgun receivers. Does not require main file.Īvoids conflict with Weapon Balance Overhaul by Iron Rose. It now costs 400,000 caps to fire this weapon for 12 seconds.ĭoes not include changes to weapon damages or capacity. (Lower capacity and damage than Legendary version) Craftable Automatic Crank Capacitor added.Damage increased to twice it's base level.45 hits harder than a.The semi-automatic with a smaller caliber. This is compared to the Assault Rifle at 30. Vanilla, the Hunting rifle did 37 base damage. Very heavily beefed up (150% of normal damage).Van De Graaff Generator added (Additional Damage vs Robots).Short Scope, Short Recon Scope, and Short Night Vision Scope added.Rate of fire for all automatic receivers increased.Nuclear Cannister added (because cannons are cooler than catapults).Reflex Sight Model changed to Pistol type.Additionally, aiming while firing will unload all 6 rounds. NOTE: Fanning only works in 1st person, if you play in 3rd person they will still fire in single action. Slip-Fire receivers added for each caliber.

    fallout 4 weapons mods

  • Short Scope and Night Vision Scope added.
  • Base damage slightly increased (about a 10% boost).
  • The end result is a much wider variety of uses for each gun. I avoided adding mods that added straight damage changes, given that balancing them out would be a mess. Each caliber change has multiple variants, mainly Rapid Fire, Armor Piercing, Automatic, and combinations thereof. Some of the vanilla weapons and mods had their base stats modified in order to maintain balance between weapons. In the process, I went a bit overboard and wound up adding a much wider variety of weapon modifications. This started out as a few added conversion receivers. That being said, if you wish to use the files in any manner in your mod, please feel free to do so. This mod is no longer being worked on, and will not be updated in the foreseeable future.












    Fallout 4 weapons mods