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Fallout 1 loading screens
Fallout 1 loading screens




fallout 1 loading screens

And it's been confirmed that things like settlements, cities, and large outdoor areas aren't separated by loading screens (the hazy area with the Deathclaw from the initial footage reel might be its own cell but I forget where I heard that from), which marks a definite improvement over Fallout 3's heavily segmented DC and Fallout New Vegas's sectioned off strip/Freeside/Westside/Vault 3 Fiend Encampment/etc. Nearly everything else we've seen has been open - there's houses, businesses, gas stations, large settlements, and even skyscrapers that aren't separated by their own interior loading cells and are in fact part of the greater world. Large buildings being seperated by loading screens is understandable, considering the number of unique physics objects and NPCs each might house, and that Bethesda might have felt that some interior designs would benefit from not being constrained by the outside size and appearance of those buildings.

fallout 1 loading screens fallout 1 loading screens

So far we've only seen two areas which seem like they required loading screens (though no loading screens have been explicitly shown, just fades to black) - the Super Duper Mart in the leaked Gamescom footage (please note the large bank next to it, with the wide open door), and the building that Preston Garvey is holed up in in the Xbox E3 press conference footage (please note the several open buildings on either side of the street leading to Garvey's building). Todd Howard also made the claim that there's a lot more open buildings, which, yeah yeah, but again, footage corroborates this. It appears as though there's a lot more buildings that are open and part of the larger world than there were in FO3/NV, and nearly all of the released footage of the game corroborates this, what with much of the action taking place outdoors with open buildings visible all around.






Fallout 1 loading screens